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CharlieMcKenzie

Sr. Digital Product Designer

People PersonNerd

01 — About

Digital Product Designer with extensive experience managing cross-channel digital experiences in regulated financial services.

I'm open, curious, enthusiastic, and very much a people person. I'm drawn equally to creative challenges and analytical ones, which is probably why design made so much sense. It lets me flex both sides.

I'm an ENFP-A (a Campaigner), which means I tend to show up energised, collaborative, and always looking for the next interesting problem to solve. Outside of work I'm big on baking, food, games, and camping.

I've worked across financial services, not-for-profit, agency, startup environments, and I've led teams through rebrands, platform builds, and the kind of ambiguity that comes with many organisations.

Based in

Naarm/Melbourne

Australia

Currently loving everything Melbourne has to offer (even the weather!)

02 — Skills & Education

Education

Bachelor of Fine Arts

Interactive & Visual DesignQueensland University of Technology

Tools & Technologies

Figma
Confluence
Jira
Miro
VS
VS Code
Ps
Photoshop
Ai
Illustrator
Ab
Askable
CC
Claude Code
365
Office 365
Az
Azure
Figma
Confluence
Jira
Miro
VS
VS Code
Ps
Photoshop
Ai
Illustrator
Ab
Askable
CC
Claude Code
365
Office 365
Az
Azure

Key Competencies

UX Principles & Analytics

I translate business, regulatory and member needs into clear digital experiences. I help define priorities, align design initiatives to organisational goals, and balance long-term vision with practical delivery considerations. I help shape roadmap planning and ensure experience decisions support measurable member and business outcomes.

Team Leading & Mentoring

Culture is one of the most important things to me. Having a team that can rely on each other with trust and honesty has always enabled the best work I've ever seen. It allows for constructive criticism and support where needed. I strive to embrace or create this wherever I go. Leading and mentoring has been a key theme throughout my career and it goes hand in hand with improving team culture.

Governance & Risk

Working within a highly regulated environment, I proactively consider compliance, risk and accessibility requirements throughout the design process. I collaborate with stakeholders early to ensure solutions meet obligations while remaining intuitive and member-focused.

Stakeholder Management

My experience over the years has required me to manage many stakeholders needs, whilst creating effective and usable outcomes. I'm confident and capable when it comes to engaging and influencing senior stakeholders, collaborating, presenting, and even managing projects.

Product Design

From planning, research, UI design, to development, and delivery, I am constantly thinking of ideas and researching in the fast paced tech environment. I thrive off working with team members and key stakeholders to produce fresh, feasible, and functional concepts.

Prototyping & Testing

I have extensive experience creating low and high fidelity prototypes in Figma or with code and testing them in person or online. I also tailor them depending on their use case, whether for development needs or for user testing.

Problem Solving

The core of UX. Most of the satisfaction I get from my work is through the solving of problems. Through competitor research, systems planning, information architecture, to innovating new ways to tackle issues, every problem is an opportunity to improve.

Design Systems & Accessibility

I'm a huge fan of atomic design, and using its principles to create design systems to create points of truths for design. I have experience creating these systems in Figma and a keen interest in weaving accessibility and dev capability throughout the process.

03 — Experience

12+ Years
Industry Experience

Australian Retirement Trust

Digital Product Designer

Australian Retirement Trust

Dec 2021 – Present

As a Digital Product Designer, my role at Australian Retirement Trust (ART) involves leading the digital product design for various parts of ART's digital product offering, helping guide product owners to maximise digital product value and user experience. I work with cross-functional teams to develop a range of digital products and features, including web and native mobile applications. Alongside product owners and project managers, I lead the experience on key projects, ensuring the production of high-quality design components aligned with strategic objectives, guidelines, and timelines, while also exploring the desirability and usability of future digital offerings.

Ulak — Collective Digital Agency

Co-Founder — UI/UX

Ulak — Collective Digital Agency

Sept 2020 – Dec 2021

Due to COVID and a shift in organisation direction, our entire systems team at AIME got made redundant, so a few of us decided to start a collective who create digital experiences that put people & planet first. We used our digital skills to help organisations with purpose to increase their impact. Here I led the UX, UI, and front-end development of multiple projects on both a project and ongoing basis. My highlight here was working with Climate200 by building their website and working to elect numerous independent women across the nation, such as Monique Ryan, Kylea Tink, and Zali Steggall.

Australian Indigenous Mentoring Experience

Head of UI/UX & Design

Australian Indigenous Mentoring Experience

May 2018 – Sept 2020

After working at an agency for roughly 4 years I moved into the non-profit sector. Here I worked with all key stakeholders and team members to deliver a rebrand, working design system, internal portal, onboarding flows, new website and updates, campaigns, and marketing collateral. I worked directly with the CEO, COO, and the systems team to produce these assets. I was also in charge of leading the design team, was responsible for hiring new staff, and actively mentored in this role.

Orange Digital

UI/UX Lead

Orange Digital

Feb 2014 – Jan 2018

At Orange I worked with a small team who serviced a broad range of clients (20+). It was my job to communicate with clients, scope and quote projects, research, create low and high fidelity prototypes, test these prototypes, and work with marketing and development in order to deliver projects that exceeded defined expectations. In addition to my duties I was part of the hiring team, ensuring skill and culture fits. I also managed the internship program, and mentored the successful interns to become fully fledged UI/UX designers.

That's it!

Thanks for looking.

Say hello

Charlie McKenzie

Charlie McKenzie